Der Entwickler des Remakes von System Shock kündigte an, gleichzeitig an einer Enhanced Edition für System Shock 2 zu arbeiten. System Shock 2. "Remember, it is my will that guided you here. It is my will that gave you your cybernetic implants, the only beauty in that meat you call a body. März erscheint, Ken Levine, der bereits den Sci-Fi-Horror-Hit System Shock 2 nach demselben Muster gestrickt hat – damals, im Jahr
System Shock 2 Geschichte und Hintergrund
System Shock 2 ist ein im August erschienenes Computerspiel und die Fortsetzung zu System Shock aus dem Jahre Das Action-Rollenspiel mit Survival Horror-Elementen wurde von dem Studio Irrational Games entwickelt, das von ehemaligen. System Shock 2 ist ein im August erschienenes Computerspiel und die Fortsetzung zu System Shock aus dem Jahre Das Action-Rollenspiel mit. Der Entwickler des Remakes von System Shock kündigte an, gleichzeitig an einer Enhanced Edition für System Shock 2 zu arbeiten. System Shock 2. "Remember, it is my will that guided you here. It is my will that gave you your cybernetic implants, the only beauty in that meat you call a body. System Shock 2 - Kostenloser Versand ab 29€. Jetzt bei bridge-club-bremerhaven.eu bestellen! System Shock 2 is an action role-playing survival horror video game for Microsoft Windows. The title was designed by Ken Levine and co-developed by Irrational. März erscheint, Ken Levine, der bereits den Sci-Fi-Horror-Hit System Shock 2 nach demselben Muster gestrickt hat – damals, im Jahr
System Shock 2 is an action role-playing survival horror video game for Microsoft Windows. The title was designed by Ken Levine and co-developed by Irrational. System Shock 2 ist ein im August erschienenes Computerspiel und die Fortsetzung zu System Shock aus dem Jahre Das Action-Rollenspiel mit Survival Horror-Elementen wurde von dem Studio Irrational Games entwickelt, das von ehemaligen. System Shock 2. "Remember, it is my will that guided you here. It is my will that gave you your cybernetic implants, the only beauty in that meat you call a body.
System Shock 2 - Vom Remake bis Teil 3: Das passiert in Sachen System ShockIch habe ein Konto Kostenlos registrieren. Dein Kommentar wurde nicht gespeichert. Nutze GameStar.
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About This Game "Remember, it is my will that guided you here. You awake from the cold chill of your cryo-tube to discover cybernetic implants grafted to your flesh and the crew of the starship Von Braun slaughtered.
The infected roam the halls, their screams and moans beckoning you to join them as the rogue artificial intelligence known as SHODAN taunts and ridicules your feeble attempt to unravel the horrifying mystery of the derelict starship Von Braun.
Choose from 3 specialized branches of the military to utilize unique skills, weaponry, and paranormal psionic powers. Upgrade and enhance your skills to improve hacking, weapon proficiency, and psionic abilities.
Discover cryptic audio logs, encounter ghostly apparitions and conduct research to give you the advantage in combat and unlock exotic weapons and items.
System Requirements Windows. See all. Customer reviews. Overall Reviews:. Review Type. Date Range.
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The mission was going as planned until a lone distress call from the Tau Ceti V sector was picked up. An away team was sent on a rescue mission, but once it arrived at its destination, there was no sign of any humans and the source of the signal remained unclear.
They didn't realize something crucial, though: they brought something back with them when they returned. Now, you--a member of the ship's security team--awake from cryostasis to the sounds of screams of pain and horror as everything falls apart.
The state-of-the-art spaceship becomes a deathtrap, and the only hope you have is the contemptuous whisper of a voice guiding you through the dark corridors, leading you towards the ominous secrets that lurk in the shadows.
A game like this is a masterpiece; you must experience it firsthand. It perfectly splices Sci-Fi with survival horror, FPS gameplay with character stats, upgrades, and inventory system of the role-playing genre, fast paced action with chilling terror.
As you slowly and carefully explore your surroundings, the game begins to swallow you whole, and soon enough you feel completely immersed in the terrifying reality of an interstellar ghost-ship.
This is going to be a hell of a journey, for a pathetic creature of meat and bone such as yourself. Check out our Mod Spotlight for System Shock 2!
Three character profiles to choose from, each with its own strengths and weaknesses: the psionic power-wielding agent, the naval officer--a masterful hacker, and the marine, a combat specialist.
You don't have to face the horror alone. Play the story with up to two friends in the co-op multiplayer mode.
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Most recent. Throughout the game, the player can procure various weapons, including melee weapons, pistols, shotguns, and alien weapons.
For example, organic enemies are vulnerable to anti-personnel rounds , while mechanical foes are weak against armor-piercing rounds.
Similarly, energy weapons cause the most damage against robots and cyborgs, and the annelid-made exotic weaponry is particularly harmful to organic targets.
Because ammunition is scarce, to be effective the player must use it sparingly and carefully search rooms for supplies. The game includes a research function.
When new objects are encountered in the game, especially enemies, their organs can be collected and, when combined with chemicals found in storage rooms, the player can research the enemies and thus improve their damage against them.
Similarly, some exotic weapons and items can only be used after being researched. Psionic powers can be learned, such as invisibility, fireballs, and teleportation.
In , after the Citadel Station's demise , TriOptimum's attempts to cover up the incident were exposed to the media and the corporation was brought up on charges from multiple individuals and companies for the ensuing scandal.
The virus developed there killed the station's population; the ruthless malevolent A. After a massive number of trials, the company went bankrupt and their operations were shut down.
Artificial intelligence was reduced to most rudimentary tasks in order to prevent the creation of another SHODAN-like malevolent AI, and development of new technologies was halted.
Meanwhile, the hacker the original game 's main protagonist , who became the most famous person in the world, vanished from public eye.
In , 28 years later, the company's failed stocks and assets were bought by a Russian oligarch named Anatoly Korenchkin, a former black market operator who sought to make money in legitimate ways.
He re-licensed and restored the company to its former status in the following decade. Along with producing healthcare and consumer products, Korenchkin signed weapons contracts with various military organizations, private and political-owned.
The new UNN was almost virtually powerless with Korenchkin exercising control over them. In January , 42 years after the Citadel events and 14 years into rebuilding TriOptimum, the company created an experimental FTL starship , the Von Braun , which is now on its maiden voyage.
Because the Rickenbacker does not have an FTL system of its own, the two ships are attached for the trip. However, Korenchkin was egotistical enough to make himself the captain of the Von Braun despite being inexperienced.
In July , 5 months into the journey, the ships respond to a distress signal from the planet Tau Ceti V, outside the Solar System. The parasites eventually spread to both ships and take over or kill most of their crews.
Owing to a computer malfunction, the remaining soldier awakens with amnesia in a cryo-tube on the medical deck of the Von Braun , being implanted with an illegal cyber-neural interface.
He is immediately contacted by another survivor, Dr. Janice Polito, who guides him to safety before the cabin depressurizes.
She demands that he meets her on deck 4 of the Von Braun. The Many also telepathically communicate with him, attempting to convince him to join them.
After restarting the ship's engine core, the soldier reaches deck 4 and discovers that Polito is dead. It is revealed she has been posing as Polito to gain the soldier's trust.
The Hacker , who created her, ejected the grove that contained her experiments to prevent them contaminating Earth, an act that allowed part of SHODAN to survive in the grove.
The grove crash-landed on Tau Ceti V. SHODAN informs the soldier that destroying the ship is their only option, but he must transmit her program to the Rickenbacker first.
With the transfer complete, the soldier travels to the Rickenbacker and learns both ships have been enveloped by the infection's source, a gigantic mass of bio-organic tissue that has wrapped itself over the two ships.
SHODAN congratulates him and tells of her intentions to merge real space and cyberspace through the Von Braun's faster-than-light drive. The final scene shows Tommy and Rebecca receiving a message from the Von Braun.
Tommy responds, saying they will return and noting that Rebecca is acting strange. Development of System Shock 2 began in when Looking Glass Studios approached Irrational Games with an idea to co-develop a new game.
Early story ideas were similar to the novella Heart of Darkness. In an early draft, the player was tasked with assassinating an insane commander on a starship.
The philosophy of the design was to continue to develop the concept of a dungeon crawler, like Ultima Underworld: The Stygian Abyss , in a science fiction setting, the basis for System Shock.
However, the press mistook System Shock to be closer to a Doom clone which was cited for poor financial success of System Shock. With Junction Point , the goal was to add in significant role-playing elements and a persistent storyline as to distance the game from Doom.
The development team agreed; Electronic Arts became the publisher and story changes were made to incorporate the franchise. The designers included role-playing elements in the game.
Similar to Ultima Underworld , another Looking Glass Studios project, the environment in System Shock 2 is persistent and constantly changes without the player's presence.
Isolation was deemed primary, which resulted in the player having little physical contact with other sentient beings. Secondly, a vulnerability was created by focusing on a fragile character.
Last were the inclusion of moody sound effects and "the intelligent placement of lighting and shadows". Part of Levine's design was to ally the player with her,  as he believed that game characters were too trusting, stating "good guys are good, bad guys are bad.
What you see and perceive is real". Levine sought to challenge this notion by having SHODAN betray the player: "Sometimes characters are betrayed, but the player never is.
I wanted to violate that trust and make the player feel that they , and not [only] the character, were led on and deceived".
This design choice was controversial with the development team. Several problems were encountered during the project.
Because the team comprised two software companies, tension emerged regarding job assignments and some developers left the project.
Additionally, many employees were largely inexperienced, but in retrospect project manager Jonathan Chey felt this was advantageous, stating "inexperience also bred enthusiasm and commitment that might not have been present with a more jaded set of developers.
It was unfinished, forcing the programmers to fix software bugs when encountered. In contrast, working closely with the engine code allowed them to write additional features.
A demo for the game, featuring a tutorial and a third of the first mission, was released on August 2, Around , with the end-of-support for the game by the developer and publisher, remaining bugs and compatibility with newer operating systems and hardware became a growing problem.
To compensate the missing support, some fans of the game became active in the modding community to update the game. For instance, the "Rebirth" graphical enhancement mod replaced many low-polygonal models with higher quality ones,  a "Shock Texture Upgrade Project" increased the resolution of textures ,  and an updated level editor was released by the user community.
The intellectual property IP rights of System Shock 2 were caught for years in complications between Electronic Arts and Meadowbrook Insurance Group the parent company of Star Insurance Company , the entity that acquired the assets of Looking Glass Studios on their closure,  though according to a lawyer for Star Insurance, they themselves have since acquired the lingering intellectual property rights from EA.
In the player community, attempts had been made to update and patch System Shock 2 for known issues on newer operating systems and limitations that had been hard-coded into the game.
In , a complete copy of System Shock 2 ' s Dark Engine source code was discovered in the possession of an ex-Looking Glass Studios employee who was at the time continuing his work for Eidos Interactive.
It is believed that the patches were enabled by the Dreamcast kit, using a combination of the available source code and by disassembling libraries off the development kit.
The patch became known informally as the "NewDark" patch to distinguish it from other efforts to improve the game.
Star Insurance had not been willing to grant that license but did agree to allow Night Dive Studios to bring System Shock 2 to modern systems.
This version, considered by GOG. The release also contains additional material such as the game's soundtrack, maps of the Von Braun, and the original pitch document for the game.
Since then, Night Dive Studios also acquired the rights to System Shock , releasing an enhanced version of the game in September Kick has reported they have acquired full rights to the series since then.
System Shock 2 received critical acclaim. It received over a dozen awards, including seven " Game of the Year " prizes.
In a retrospective article, GameSpot declared the title "well ahead of its time" and stated that it "upped the ante in dramatic and mechanical terms" by creating a horrific gameplay experience.
Several publications praised the title for its open-ended gameplay.System Shock 2 (Rollenspiel) für PC. Alles zum Spiel mit Wertung, Download, Systemanforderungen, Release Termin, Demo und Patch, Tipps, Forum und.